Ramine Darabiha · AI-native product builder

Résumé

I build AI-native products and lead teams working with emerging technology. My work spans a cloud OS launched in 2008, programmable email agents, consumer games at billion-download scale, and today's agentic archives and creative tools.

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I’m interested in product and R&D leadership roles where I can build hands-on, shape the product, and help a team take emerging technology into people’s lives.

ramine@ramine.net · San Francisco · Paris

Independent product development, Own practice

2026 - present · San Francisco · Paris

Designing, building and operating AI-native products with coding agents. I set the product direction, build the interaction and technical systems, and decide what the evidence supports releasing.

  • PartyParty: turn a Mac into a shared listening room. Native audio capture and low-latency HLS to guests' iPhones. Public beta; mixed direct/relay listeners still have a measured timing gap.
  • Darabiha: turn multilingual family records into an archive people can review and correct. An agentic archivist, deterministic reconciliation and audited proposals. Live and private, with a public synthetic TreeTree sample.
  • Retro Porting Toolkit: help people find and contribute native game ports. I built the catalogue, search and agent-operable editorial system; community contributors own the compilers and ports. Live.
  • Chiptunes: compose through a browser or an agent, then export the same score as a playable Game Boy ROM. Register-level sound emulation and deterministic compilation; verified in an emulator, not yet on physical hardware. Live.
  • ramine.net: one typed content graph, two prerendered publications, and reviewable publishing through an editor or agents. Live.
  • Spatial Gallery: explore this portfolio in a browser or an immersive WebXR gallery. One scene with pointer and headset interaction paths. Live.

Founder, CEO, Page.app

2025 - early 2026 · San Francisco

Prototyped an AI store manager that turned seller intent and content into transaction-ready businesses: catalog, publishing, checkout, shipping, and seller workflows assembled and operated as one system, before agents were a standard product category.

The thesis: treat AI as the operational layer of a business, not a website-generation feature, anticipating the shift from generative site tools to agents that assemble and operate commercial systems.

Founder, DNS.xyz

2021 - 2024 · San Francisco

Built open-web media and creator infrastructure on Tezos, focused on making user-owned media, identity, social publishing, and monetization feel like normal consumer software123.

Work included:

  • Direct-to-fan music platform where artists could publish, build community, and sell directly to fans456
  • DID-based profile pages for media, links, and social identity
  • Social-login non-custodial wallets with account abstraction, human-readable identities, and gas-free actions718
  • Custom low-cost social publishing infrastructure
  • Embeddable media player for music and video
  • Publishing tools for batch creator releases9
  • On-demand monetization for creator-owned media
  • Recognized in independent research from Messari and in the Tezos Foundation's official updates1011

Sources

  1. Tezos Commons, Inside the DNS.xyz Social Protocol
  2. DNS and Marigold on social rollups (archived)
  3. Design Patterns for the DWeb
  4. Tezos Commons, 2022
  5. Direct-to-Fan Economics: 600K Monthly Streams to Minimum Wage
  6. Beyond Spotify: Direct-to-Fan Music
  7. Tezos Agora, account-abstraction TZIP draft
  8. DNS engineering blog (archived)
  9. Hyperminter Beta: 2000+ Pieces, 20 Creators
  10. Tezos Foundation Biannual Update, September 2023
  11. Messari, State of Tezos Q2 2023

Founder, MailScript Inc.

2020 - 2021 · San Francisco

Made email programmable: composable rules, scripts, API calls, and actions that act safely on the inbox. An agent product before agents were the pitch1.

Sources

  1. Open-source on GitHub

Product Manager, then Head of Republic Crypto, Republic

2018 · San Francisco

Joined as product manager on Republic Note, the platform's profit-sharing digital asset: token economy and product design for rewarding active marketplace users, plus marketplace identity.

Promoted to Head of Republic Crypto.

Lead Product Manager, Storm8

Sept 2015 - Feb 2017 · San Francisco

  • Lead Product Manager for the Casual category at Storm8, a network of live free-to-play titles1
  • Co-designed and shipped portfolio-wide cross-device identity after diagnosing that player lifetime was capped near two years by device changes2, restoring continuity and lifting lifetime value
  • Lifted ad revenue up to 85% across four casual games2 by introducing rewarded video
  • Launched the company's first card-games category, extending the live-ops playbook to a new product model

Sources

  1. PocketGamer.biz interview, 2015
  2. PocketGamer.biz interview, 2015

Producer, The Consuming Shadow

May 2015 - Aug 2015 · Brisbane

A short sabbatical between Halfbrick and Storm8: produced Yahtzee Croshaw's first commercial game123, rated Very Positive by players on Steam4 and the subject of a GDC talk35.

Sources

  1. MobyGames, career credits
  2. Steam
  3. From Free-to-Play to Indie
  4. Steam
  5. GDC talk, 2016 (GDC Vault)

Chief Product Officer, Halfbrick Studios

July 2013 - May 2015 · Brisbane

  • Built and led the product organization across the studio's portfolio, driving the move to free-to-play and live services1
  • Introduced rapid update cadence (from yearly to biweekly), themed update pipelines, and platform partnerships (Android TV, Amazon Fire TV)
  • Developed a repeatable playbook for returning mature titles to the charts, including rebooting Age of Zombies into the U.S. top 20 four years after launch2134
  • Fruit Ninja, the studio's flagship, was at roughly 60M monthly players and crossed 1 billion downloads in 20155
  • Grew the product org to five product managers with metrics-driven update reviews6
  • Product scope eventually extended into engineering: the CTO and a ~30-person tech and cloud organization reported in

(Headed R&D as Chief Invention Officer until April 2014)

Sources

  1. Game Developer (Gamasutra)
  2. Game Developer, November 2014
  3. Rebooting a Four-Year-Old Game to the Top of the App Store
  4. GDC talk, 2015 (Internet Archive)
  5. Halfbrick, fifth-anniversary post, 2015
  6. Game Developer, November 2014

Product Manager, then R&D Manager, Rovio Entertainment

May 2011 - June 2013 · Helsinki

  • Product Manager on Angry Birds, the biggest mobile game in the world12: the platform versions (Nokia Symbian, Windows Phone), the in-game ad and cross-promotion screen, location, and partnership and growth bets across the franchise; led the Everyplay social-replay integration in Bad Piggies
  • One of very few roles that reached across the whole company, animation, licensing, marketing, and legal: met Samsung and LG on embedding Rovio's games, represented Rovio at Tokyo Game Show, and built the patenting process with the Chief Legal Officer34
  • Moved into R&D, working directly with the COO across game teams, cloud, legal, licensing, marketing, and partners5; built 50+ R&D prototypes across new platforms, AR/VR, procedural generation, and physical-to-digital products, with selected work shipping into products, tools, and partner integrations56
  • Shipped Angry Birds Magic, an NFC unlock on Nokia phones, into a Mattel toy line (1M+ figures sold)78 and Magic Places, a location-based program with Barnes & Noble
  • Named as a co-inventor on Rovio patent filings34
  • Tenure spanned the period Angry Birds became the first mobile game to pass 1 billion downloads (2012)2

(Product Manager until Dec 2011)

Sources

  1. App Annie all-time iOS ranking, via Cult of Mac
  2. Guinness World Records
  3. Google Patents
  4. Google Patents
  5. Rovio R&D: 50+ Prototypes Shipped
  6. Angry Birds on the Web
  7. TechCrunch, June 2011
  8. Antena 3 Noticias, June 2011

Founder, CEO, MySites

March 2006 - May 2011 · Helsinki

  • Launched a cloud-based OS, similar to Chrome OS, in 2008123
  • Scaled to 72M monthly active users43 by combining organic growth and powering other platforms
  • Designed the OS, file explorer, and 20+ services (photos, video, music, files, blogs, calendars)523
  • Rebranded as social cloud storage; Dazzboard, Muxlim, and XIHA Life all ran on MySites674, folding their users in
  • Raised a €500K seed from German angel investors and opened the platform via an API for third-party apps

Sources

  1. ArcticStartup, July 2008 (archived)
  2. The Drama 2.0 Show, July 2008
  3. History of MySites (Mindtrek 2010)
  4. MySites: 72M Monthly Active Users
  5. Mashable, September 2008
  6. GlobeNewswire, November 2009
  7. ArcticStartup, 2009