Ramine Darabiha · Product and R&D Leader

Résumé · Ramine Darabiha

Founder, CEO, Page.app

2025 - early 2026 · San Francisco

Prototyped an AI store manager that turned seller intent and content into transaction-ready businesses: catalog, publishing, checkout, shipping, and seller workflows assembled and operated as one system, before agents were a standard product category.

The thesis: treat AI as the operational layer of a business, not a website-generation feature, anticipating the shift from generative site tools to agents that assemble and operate commercial systems.

Founder, DNS.xyz

2021 - 2024 · San Francisco

Built open-web media and creator infrastructure on Tezos, focused on making user-owned media, identity, social publishing, and monetization feel like normal consumer software.

Work included:

  • Direct-to-fan music platform where artists could publish, build community, and sell directly to fans
  • DID-based profile pages for media, links, and social identity
  • Social-login non-custodial wallets with account abstraction, human-readable identities, and gas-free actions
  • Custom low-cost social publishing infrastructure
  • Embeddable media player for music and video
  • Publishing tools for batch creator releases
  • On-demand monetization for creator-owned media
  • Recognized in independent research from Messari and in the Tezos Foundation's official updates

Founder, MailScript Inc.

2020 - 2021 · San Francisco

Made email programmable: composable rules, scripts, API calls, and actions that act safely on the inbox. An agent product before agents were the pitch.

Head of Crypto / Product Manager, Republic

2018 · San Francisco

Joined as product manager on Republic Note, the platform's profit-sharing digital asset: token economy and product design for rewarding active marketplace users, plus marketplace identity.

Promoted to Head of Republic Crypto.

Lead Product Manager, Storm8

Sept 2015 - Feb 2017 · San Francisco

  • Lead Product Manager for the Casual category at Storm8, a diversified network of 45+ live titles with more than a billion downloads
  • Co-designed and shipped portfolio-wide cross-device identity after diagnosing that player lifetime was capped near two years by device changes, restoring continuity and lifting lifetime value
  • Lifted ad revenue up to 85% across four casual games by introducing rewarded video
  • Then took on a new product category for the company: card games

Producer, The Consuming Shadow

May 2015 - Aug 2015 · Brisbane

A short sabbatical between Halfbrick and Storm8: produced Yahtzee Croshaw's first commercial game, rated Very Positive by players on Steam and the subject of a GDC talk.

Chief Product Officer, Halfbrick Studios

July 2013 - May 2015 · Brisbane

  • Built and led the product organization across the studio's portfolio, driving the move to free-to-play and live services
  • Introduced rapid update cadence (from yearly to biweekly), themed update pipelines, and platform partnerships (Android TV, Amazon Fire TV)
  • Developed a repeatable playbook for returning mature titles to the charts, including rebooting Age of Zombies into the U.S. top 20 four years after launch
  • Fruit Ninja, the studio's flagship, was at roughly 60M monthly players and crossed 1 billion downloads in 2015

(Headed R&D as Chief Invention Officer until April 2014)

Product Manager, then R&D Manager, Rovio Entertainment

May 2011 - June 2013 · Helsinki

  • Product Manager on Angry Birds, the biggest mobile game in the world: the platform versions (Nokia Symbian, Windows Phone), the in-game ad and cross-promotion screen, location, and partnership and growth bets across the franchise; led the Everyplay social-replay integration in Bad Piggies
  • One of very few roles that reached across the whole company, animation, licensing, marketing, and legal: met Samsung and LG on embedding Rovio's games, represented Rovio at Tokyo Game Show, and built the patenting process with the Chief Legal Officer
  • Promoted to R&D Manager, reporting to the COO, leading a team across new platforms, AR and VR prototypes, procedural generation, physical-to-digital products, and experimental web distribution; 50+ prototypes shipped
  • Shipped Angry Birds Magic, an NFC unlock on Nokia phones, into a Mattel toy line (1M+ figures sold) and Magic Places, a location-based program with Barnes & Noble
  • Named as a co-inventor on Rovio patent filings
  • Tenure spanned the period Angry Birds became the first mobile game to pass 1 billion downloads (2012)

(Product Manager until Dec 2011)

Founder, CEO, MySites

March 2006 - May 2011 · Helsinki

  • Launched a cloud-based OS, similar to Chrome OS, in 2008
  • Scaled to 72M monthly active users by combining organic growth and powering other platforms
  • Designed the OS, file explorer, and 20+ services (photos, video, music, files, blogs, calendars)
  • Rebranded as social cloud storage; Dazzboard, Muxlim, and XIHA Life all ran on MySites, folding their users in
  • Raised a €500K seed from German angel investors and opened the platform via an API for third-party apps