Projects
AI-native product development
An archivist that proposes sourced changes. A music tool that people and agents can play. A Mac that becomes a room’s sound system. I build these products with AI across design, engineering and operation, and make the decisions that connect the technology to the experience.
- PartyParty: Public beta. Play audio from your Mac. Guests scan a QR code and listen on their own headphones. Native audio capture and LL-HLS streaming connect a Mac to iPhone browsers, over venue Wi-Fi or a cloud relay. No guest app or account. Public beta; mixed-path timing is still being resolved. Visit product
- Darabiha: Live. Give a family archivist a document. Review the people, relationships and stories it finds. An agentic private family archive with multilingual evidence, deterministic reconciliation and audited proposals. Connected assistants suggest changes; family members decide. The public TreeTree sample uses invented records. Try public sample
- Retro Porting Toolkit: Live. Find the tools, native ports and people bringing older games to new hardware. A collaborative publishing system maps static recompilation across tools, runtimes, games and hardware. My work is the website, information architecture and editorial tooling; the community builds the recompilers and ports. Visit product
- Chiptunes.app: Live. Compose Game Boy music, edit every note, and share the song as a link or cartridge. A deterministic composer, register-level emulation and a cartridge compiler share one score. Browser-agent tools can compose, analyse and export through the same engine. Use it
- ramine.net: AI-First Publishing: Live. Publish a body of work with its sources, working demonstrations and history intact. A typed content graph, deterministic two-site compilation and agent-operable editorial workflows produce this site. Citations, search, media and fully prerendered routes come from the same records. Visit product
- Spatial Gallery: Live. Walk through the work, open a project, and watch a talk inside the gallery. A dual-mode WebXR scene supports gaze and pinch on Apple Vision Pro, plus mouse and touch in a browser. Spatial interaction and the conventional portfolio share the same content. Open project
Career Projects
- AI Store Manager: An AI agent built to run the whole business behind a page: catalog, checkout, shipping, fulfillment. A working MVP, ahead of the agent wave.
- Games as a Service: Built Halfbrick's product function and turned Fruit Ninja, Jetpack Joyride, and the whole catalog into live services. The flagship passed a billion downloads.
- Product on Angry Birds: PM on the biggest mobile game in the world: platforms, ads, location, partnerships, and a toys-to-life unlock years before Amiibo.
- Identity Systems: User-owned identity, social-login wallets, and a gasless social rollup that Tezos core developers called the first of its kind.
- AI Email Agents: Rules, scripts, and actions that let software act safely on your inbox. An agent product shipped before agents were the pitch.
- Browser-Based OS: A web desktop with files, apps, publishing, and identity, used by roughly 72 million people before the browser-as-OS was a category.
- Decentralized Music & Social: DNS.xyz: one social login gave you a wallet you own, a portable identity, and a place to publish and sell directly to fans. Four surfaces, one platform on Tezos.
- Experimental Technology: 50+ prototypes across AR, procedural generation, new inputs, and the open web. R&D pushed until the novelty became play.
- Direct-to-Fan Music Platform: Artists publish, build community, and sell directly to fans. Some earned materially more here than streaming paid them.
- Smart Wallets: Sign in with Google or Twitter and get a non-custodial wallet you genuinely own. Account abstraction hidden behind a normal signup.
- Hyperminter: Drop in your art, edit metadata in bulk, mint the whole set in one click. The most-used batch minter on Tezos.
- Soundmojis: Collectible characters with sound, designed like premium toys you want on a shelf, not assets you wait to flip.
- The Consuming Shadow: Produced Yahtzee Croshaw's first commercial game, a Lovecraftian procedural horror. Very Positive on Steam, with one shot to get it right.
Hobby Projects
- A Change of Heart: A 48-hour jam win: an endless runner you steer with earphones in your pocket, used backwards as a motion sensor.
- Game Design for Music Drops: Leaderboards, collector tiers, and unlockable perks on a Kane Mayfield drop. Game design pointed at fandom.