Ramine Darabiha · AI-native product builder

Rebooting a Four-Year-Old Game to the Top of the App Store

GDC · GDC, Smartphone & Tablet Games Summit · 2015 · 42 min

How a four-year-old game most studios would sunset went back into the U.S. top 20, and the live-ops playbook it produced.

A talk about reviving a game everyone had written off, and the repeatable live-operations playbook it produced12.

Age of Zombies looked finished. Instead of sunsetting it, we treated it as a product still worth investing in. Four years after launch, it climbed back into the top 20 of the U.S. App Store, paid and free31.

The method was repeatable: a faster release cadence, themed updates timed to editorial and platform moments, over-the-air content delivery, and production changes that let a small team ship continuously4. Every update became a reason for the App Store to feature the game again, and a reason for lapsed players to come back.

That same playbook, games as a service plus disruptive updates, then carried across Halfbrick's portfolio, including Fruit Ninja and Jetpack Joyride56. Game Developer covered both the strategy and the turnaround23.

Sources

  1. GDC talk, 2015 (Internet Archive)
  2. Game Developer (Gamasutra)
  3. Game Developer, November 2014
  4. Game Developer, November 2014
  5. App Annie all-time iOS ranking, via Cult of Mac
  6. Halfbrick, fifth-anniversary post, 2015

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