Ramine Darabiha · Product and R&D Leader

Direct-to-Fan Music Platform

@DNS

Artists publish, build community, and sell directly to fans. Some earned materially more here than streaming paid them.

The flagship consumer product at @DNS, the company I founded and led.

It takes roughly 600,000 streams a month to earn minimum wage from streaming. That number was the product brief.

Streaming solved access and broke the economics. Social solved reach, but the platform keeps the audience. NFT marketplaces solved ownership and made the song an afterthought to the trade. Direct-to-fan put the order back: the music first, the player, the page, the profile, the community, with ownership and selling built into that surface instead of bolted onto a marketplace.

Artists published and sold straight to fans. Fans listened, collected, and backed the people they loved. A song moved through the network as a social object, never a ticker.

The result that mattered: some artists earned materially more from direct fan support than streaming paid them, and owned the audience relationship besides. If a platform does not change the artist's actual situation, the technology is decoration.

The bar throughout was simple: a music app you would use even if you never heard the word blockchain.

Gallery

  • The product brief in one slide: it takes roughly 600,000 streams a month to earn minimum wage from streaming.
  • The player in motion. The music is the centerpiece of the product, never a listing next to a price.
  • Listening, collecting, and supporting in one surface, so backing an artist is part of the music, not a checkout.
  • Publishing: an artist releases music and posts to their community from the same place.
  • The community side: artist and fans talking where the music lives, an audience the platform cannot take away.
  • An artist's home: player, tracks, playlists, collectors, and followers on one page the artist owns.
  • The same product on a phone, where fans actually live.

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